That stuff has been beta since the start (studio). I can’t agree more!… I’m still wondering what are yoyo’s priorities as we speak. They make Tizen over a year ago when store isn’t out, but haven’t made a Blackberry export? ha!!! Thanks for spending my money yoyogames, maybe you can make an intellivision emulator tech blog while my game reviews go to crap! I will NOT pay for GMS 2.0 nor give Yoyogames anymore money, while they spend it with making 5 tech blogs on a bloody commodore 64 emulator, yet I can’t even export to modules I’ve paid for (master collection owner and obviously proud of paying them it). ![]() Unity has over 200 employees and they would not let this happen or they’d make a Unity patch release quickly. Since this has happened to me, where other gaming engines you wouldn’t have to update your bloody games, once it’s on the iOS store it stays working, I am now transitioning over to Unity. I hope I get more cocoatouch errors and compiler errors so I’ll pay for 2.0. Unbelievable… hmmm maybe GMS 2.0 will save us from these newly implemented bugs. I updated them, and forgot to clear the cache on a game, game now has a bug, and I can’t export to clear the bug. ![]() I actually had to update my games on iOS because GMS forces us too for iOS 8.0. ![]() I can’t export to iOS either at the moment, unbelievable amount of new bugs. You guys forget, that Sandy promised the new IDE on an interviewed video by November 2014, meaning GMS 1.x would have it along with.
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